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The parameterization of equirect, in particular its scale and bias parameters, are a bit awkward. The functionality they provide allows the layer to define a sub-region of the sphere that is visible.…
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When I tried upgrading the NuGet package in this project to the latest version, I received undefined symbols when linking for all of the extension APIs (eg. xrGetD3D11GraphicsRequirementsKHR).
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Tracking issue for an "openxr.hpp"
I've done some work on this related to trying things out with symbol loading and dispatch. It's now pretty good (partially based on the code from Vulkan.hpp, but …
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I would like to figure out if and how it would be possible to support the new Valve Index Controller (aka Knuckles) within Godot.
If you don't know what these controllers are, you can find out more…
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**Describe the bug**
Multiple errors when using SteamLinuxRuntime_soldier/run-in-soldier
This prevent the latest Proton (5.13) from running
**To Reproduce**
The following commands are to run i…
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Hello,
I am currently working on building the project named "vr_openxr" and there's an error while building the project. That is an "#include error" that says it can not find "openxr.hpp". Where c…
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URL to the linked Repo/Org:
Steps to reproduce the problem:
1. Reivew : https://github.com/KhronosGroup/OpenXR-SDK-Source/pull/108
2.
3.
What is the expected result?
- Shows CLA signed…
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```
glProgramParameteri
glGetIntegeri_v
glBindBufferRange
glBindBufferBase
```
Note, i'm not including `glGetPointerv` because it is properly specified to be deprecated in 3.2 and undeprecated i…
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I'm attempting to add the recently released Khronos OpenXR SDK to vcpkg via #6339
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I had to edit sys/build.rs to contain the version number in order to link the openxr_loader on Windows:
` println!("cargo:rustc-link-lib=static=openxr_loader-1_0");`
Unclear if this is a Wind…