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I also tried Oculus over Steam VR. Running `exokit.sh -h` and pressing ctrl-1 to enter VR mode results in a crash.
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Since Exokit can do a composite of multiple sites/environments at once we need to handle the case where the sites are not in sync, or are misbehaving in the render loop. The current behavior is to jus…
avaer updated
6 years ago
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Can we add a button if not?
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This community is incredible, it has experts from cryptography to virtual reality.
Let me propose something - that @jbenet mentioned a few times in real life, but I actually took it quite seriously: …
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With node 11 we can support `import` and `.mjs`: https://nodejs.org/api/esm.html
The relevant flag is `--experimental-modules`.
Related: https://github.com/webmixedreality/exokit/pull/601
avaer updated
5 years ago
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Downloaded Exokit from the landing page for Mac 10.14.5, 15-inch 2018, and it refuses to open. Would love to collect logs if I knew where to look.
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Integrating devtools would cover a lot of the things that Studio has been doing by hand and possibly be used to add useful features:
- console
- text editor ( https://github.com/exokitxr/studio/iss…
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Linux SteamVR is loading (https://github.com/exokitxr/exokit/issues/1010), but the fonts don't seem to load for the reality tabs UI.
This is probably something in the Skia library.
avaer updated
5 years ago
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Looks like the native audio is missing the `playbackRate` AudioParam property on the AudioBuffer source. It is used internally by THREE.Audio for starting playback and also setting the playback rate. …
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We have some [basic `crypto.subtle` support](https://github.com/webmixedreality/exokit/pull/803) already.
Per https://github.com/webmixedreality/exokit/pull/803#issuecomment-469406156, we might wan…
avaer updated
5 years ago