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Hi there, thank you so much for doing a windows repository for this!
I've managed to get VIBE to give me a video output and a _.pkl_ file. The issue is when I try to load the .pkl file in blender, …
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### Is your feature request related to a problem? Please describe.
When use unity exporter, unity force change to name `` to `_NOIK_` and not correctly use in resonite without name changes.
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Find better format for mesh extraction. Implement exporting
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**Describe the bug**
The Actor Groups in FBX Settings does not have the "Meshes" section of its actor definition. Preventing the ability to define subsets of the FBX as different actors.
**Assets …
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https://github.com/absolute-quantum/cats-blender-plugin Cats blender Install error, Downloaded Cats Zip installed Add on from ZIp and get this error
![image_2023-12-07_143421402](https://github.com/a…
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**Describe the bug**
Processed an FBX file with the Asset Processor and got errors about SubID collision: Multiple products got the same SubID which failed the FBX processing. The FBX is for a scene …
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### Primary Request:
- **Batch Import Functionality:**
- **Need:** Ability to select and sequentially process multiple files for batch conversion.
- **Benefit:** This will significantly reduce…
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When an object is copied, it is first imported so the asset database can find this material. Unfortunately then it creates a bunch of meshes in the local Materials file, bloating the project.
It is a…
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If you import the materials as cycles, you can't pack textures into fbx when you export. It'd be great if you could provide an option to generate materials as blender native render materials.
If yo…
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I was always curious about extracted character and weapon models from RF. You'd be doing God's work if you're able to write a sort of .v3c converter with animations as well