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I think this is "mandatory" as part of the ARM boot process: https://www.kernel.org/doc/Documentation/arm/Booting
and probably why we see rainbow colors when booting
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the framebuffer alpha bit is supposed to contain the wireframe data of the scene (in f3d atleast)
also why does the framebuffer alpha bit get affected by fog when it shouldnt be?
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Would it be possible to support linux framebuffer?
RetroArch can be run on linux framebuffer.
GZDoom also runs on linux framebuffer.
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my code, follow....
when use png format, file is empty.
when use raw format, file has invalid data.
```
client.framebuffer(device.id, "png", function(err, info, fb_data) {
…
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I saw that a framebuffer will been created on rendering of video blending filter each time, and when it was been releasing, the framebufferReferenceCount is 1. So, the framebuffer will been droped int…
ghost updated
7 years ago
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At some point, we're likely going to switch to [using a framebuffer driver for the SH1106 display](https://wiki.zerophone.org/index.php/Framebuffer_driver_for_SH1106). At this point, ZPUI will need to…
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This compiles for me, but when i uncomment:
static void screen_demo(void)
{
struct fb_info_t fb;
fb_init(&fb, 640, 480);
for(uint32_t y = 0; y < 480; ++y)
for(uint32_…
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This is necessary on some system configurations.
- [ ] Figure out exactly where (optional)
- [ ] Systemd unit or similar to fix things without making the machine unusable (create a new console in …
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I'm struggling to understand how to use 'glx' in this crate. Looks really cool, I am just struggling to fully figure it out. How do I get the framebuffer properly? How do I set up GLX?
```
let (con…
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It seems that it's not currently possible to render to a specific texture mip level. (as an attachment)
It seems that at least [render_area()](https://github.com/attackgoat/screen-13/blob/master/…