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In CC3 the cc.js engine file seems to be quite a bit larger than in CC2. It's still huge after disabling all the features I don't need.
Are you looking into making it smaller or isn't it possible?
…
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I want to use Oimo.js in a 2D scene.
How do it ?
Is there an example ?
Thanks.
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### Tested versions
- Reproducible in Godot 4.3 Mono.
### System information
Windows 11 - Godot Engine v4.3.stable.mono.official
### Issue description
This seems to have been fixed, but it may on…
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# Disk 1
[Marketplace](http://marketplace.xbox.com/en-US/Product/Tom-Clancys-Splinter-Cell-Blacklist/66acd000-77fe-1000-9115-d802555308b6)
Tested on (https://github.com/benvanik/xenia/co…
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How do we wanna handle abstracting the platform layer, engine, and game from each other? Obviously they all need to talk to each other but how do we go about preventing coupling. Ideally maybe they al…
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Solar2d is also a popular 2d game engine.
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There are 3 shaders in engine code that are sets from game assets
```
Daemon/src/engine/client/cl_main.cpp: cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars", RSF_DEFAULT );
Daemon/src/eng…
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When choosing a game engine, people are usually mostly concerned about the types of games they want to make.
2D/3D is a good first filter.
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**Your Godot version:**
`4.3`
**Issue description:**
Just trying to learn `GoDot`, I land on this page. I am reading:
````
In Godot, a game is a tree of nodes that you group together into scenes
…
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In the feature list it says under animation: "Bone based physics for 2D ragdoll animations"
I assume this is done via the Spine library that is provided (optionally) in the project builder. Is this…