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> Chunks are used to store the tile layer data for infinite maps.
https://doc.mapeditor.org/en/stable/reference/json-map-format/#chunk
"Currently not supported"
https://github.com/craftworkgame…
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Last working minor version was Tiled 1.8.6
In the latest major version, Tiled changes map property `type` to `class`.
Changelog:
https://www.mapeditor.org/2022/06/25/tiled-1-9-released.html
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```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
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```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
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```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
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It looks like kontra's TileEngine is not compatible with layer chunks, which Tiled Map Editor uses as is evidenced by this output:
```json
"layers":[
{
"chunks":[
…
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1. fix critter in wave count bug
2. fix critter apply effect (on attack())
3. remove tower manager loop in gamestateplay and replace with critter->notify() which
calls towerObserver->canAttack(this…
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Hi
Since aseprite 1.3 is almost ready, I'm missing a feature in the tilemap layer.
How can we make a new tilemap when using an EXISTING tileset (for example a PNG file)?
I think this can't be d…
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https://discord.com/channels/319035622100566017/486811627035951105/841681809938841630
^ link to save file
Mods:
-RemoveBackdrop
-MapEditor
-MapLoader
-CinematicTools
-BundleMounter (only loads …
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Rotation should not try and be recalculated until the final input in provided. There's an issue where if you select an object and type in a rotation (lets say for Y) the calculations will reset to 0, …