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Rebuild started at 09:40...
1>------ Rebuild All started: Project: CopyWinPixDLL, Configuration: Debug x64 ------
2>------ Rebuild All started: Project: CopyFsr2SDKBins, Configuration: Debug x64 ---…
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Hi Erich! I admire your professionalism and would like to better understand your code. I know three js well as a library, but have no idea how a shader program works. The rendering topic is very inter…
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Having bad performance drops after a minute or 2 or after switching to Mind Place frame gen bugs out and sometimes see flashes of black squares and GPU utilization goes down as well. I see on the Game…
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No problems in Blender 2.93, but BlendluxCore addon 2.6 in 3.x and 2.8 in 4.02 renders without errors, but also completely without caustics on my system.
All settings according to the render settings…
joc11 updated
7 months ago
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Hi it's me again!
Is it possible to have an array to store many iterations of tTriangleTexture and tAABBTexture?
I need to be able to add objects on the fly without adding new code. I was able to do…
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Hello!
Thank you for fastgltf. It's impressive but not open all files from https://github.com/gkjohnson/3d-demo-data.git which use and can open https://github.com/gkjohnson/three-gpu-pathtracer.git
…
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I'm getting some NaN in optix_pathtracing_kernels.cu line 201
RGB colorResult = (1 - curWeight) * prevColorResult + curWeight * contribution;
I add these lines after line 201 to color the NaN pix…
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Some examples of great libraries to potentially integrate with:
- https://github.com/erichlof/THREE.js-PathTracing-Renderer
- https://github.com/Domenicobrz/Realtime-path-tracing-in-chrome
- …
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When running gigeresque with iris and a pt shader pack, game performance goes down 95% when in range of an alien structure / having render distance above 14.
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Hello, I was trying to load a new texture dynamically and set it as a base color map of any material.
I'm able to load the texture correctly and assign it to the material.map but it result as a b…