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My friend and I are making then Rakugo project is a dialogue system inspired by Ren'Py,
but also Kits that bundles together other addons and ui with options/save/load for given game genre:
Visual No…
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When ShowableManager is used by showable nodes,
it locks their visibility and alternative methods of showing nodes doesn't work with it.
It shouldn't work that way, it made it harder to mix Rakugo w…
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**Current**
```gdscript
func _ready():
parser = Parser.new()
parser.parse_script(file_name)
func _exit_tree():
var thread = parser.thread
if thread:
parser.stop_thread = tr…
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**Describe the bug**
When try to roll in dialogue with ```cond()```
It works, but ```cond()``` result in always false in this case
**To Reproduce**
Steps to reproduce the behaviour:
- Run some …
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We should add some way so we or other devs can made Rakugo or Godot and Rakugo plugins.
- [x] #88
- [x] #89
```gdscript
tool
extends EditorPlugin
var rakugo_enabled := false
func _enter_tre…
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For now project use thread
Dialogue.gd
```
func _ready():
if has_method(default_starting_event):
Rakugo.set_current_dialogue(self)
thread = Thread.new()
step_semaphore = Semaphore.new(…
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Issues linked #13 #14 #15 #16
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This tool made creating dialogue lines and text to display using **RakugoTextLabel** easier.
![rakugo_text_edit](https://user-images.githubusercontent.com/1294815/136554804-d8d821ad-12ab-4dff-a7c7-…