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Do Shit to make Vamp rounds less painfully slow. Ideas:
- Hijack the interception code to send an abandoned ship filled with corpses or other 2spoopy things and a coffin - tell the crew spoopiness is …
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https://www.bogleheads.org/wiki/Tax-efficient_fund_placement
https://www.bogleheads.org/wiki/Rebalancing
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Reposting my list of issues from Sumwunn's repo at his request, I hope you don't mind me putting it all in one place.
* RNJSUS-2 amp bonus might not be behaving correctly, after my short test the c…
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When the subscriptions of a peer are sent, we add them to the subscribers for a given topic, but we have to wait for the heartbeat before they (might) get added to the mesh for the topic, so there's a…
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We're starting to get stories written and a little money available. @ityonemo has opened #72, and @bronwenc has a story on the way as well. We now have $47.25 / wk available on our [Gittip account](ht…
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Orcs can pretty much start with steel simply by burning trees for ash; butchering animals, and converting their meat into blood, and using their bones with said blood and ash to make bloodsteel.
I gu…
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@Thistleknot has a set of patches in this thread:
http://www.bay12forums.com/smf/index.php?topic=133312.msg4799192#new
They need review and integration, probably into a `disease_rebalanced` branch. …
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**Describe the problem/bug**
I tried to re-balance a channel but it failed:
![image](https://user-images.githubusercontent.com/35897350/87218377-bd61d600-c35a-11ea-9fc9-6b429e62dc64.png)
```
202…
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It is unclear where the rebalance bands come into play.
I assumed that when "purchasing % of asset class target" on a frequency basis
-- which seems to be the only way to incur a rebalance -- th…
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I think that At kits should be regulated by the amount of vehicles that the enemy has.
So in the early game, vehicles such as humvees or trucks wouldn't be insta rpg'd, and single apcs wouldn't be sh…