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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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### Tested versions
- Reproducible in: v4.3.dev4.official [df78c0636]
###…
Pshy0 updated
2 months ago
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inver updated
2 years ago
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giving me this error on cesium 1.9.0 for unity 2021.3.10f1 using URP :
`Shader error in 'Cesium/CesiumDefaultTilesetShader': maximum ps_5_0 sampler register index (16) exceeded at line 6450 (on gles3…
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### Is your feature request related to a problem? Please describe.
Resonite offers a fixed set of shaders for building visual content. While it's possible to achieve wide variety effects with those, …
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**Godot version:**
3.2.3
**Steps to reproduce:**
1. Create a shader with this code
```
shader_type canvas_item;
void fragment() {
COLOR = vec4(0, 0, 0, );
}
```
2.
![image](https…
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## Bevy version
0.11.3
## Relevant system information
```ignore
AdapterInfo { name: "NVIDIA GeForce GTX 1050 Ti", vendor: 4318, device: 7298, device_type: DiscreteGpu, driver: "NVIDIA", driv…
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I would like to ask: in the calculator example, the execution of a node is based on the change of its port value. However, is it possible to implement the same execution way as visual scripts in Unity…
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### Godot version
4.2
### System information
Windows 10
### Issue description
I have a shader with `#include` statement. The shader works fine in editor but when running the game i get an error:
…
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### Tested versions
- Reproducible in Versions 4.3 and 4.2.2, both using a TileMap and a TileMapLayer.
### System information
Windows 11 Godot 4.3 stable, compatibility mode
### Issue description…
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### Describe the bug
Having an older material with an older shader created in shadergraph, I noticed recently that it did not work correctly once I recompiled the shader after the reverse-z update. …