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## Description of Issue
When running Minecraft while using shaders (BSL) and an HD resource pack (Misa's 64x64), some textures will inexplicably glow, despite no emissive maps being set for them in t…
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Hello @MasatoMakino! First off I'd like to say GOOD JOB with the Shaders! Please keep up the EXCELLENT work! :) Secondly, I'd like to ask if you can create a demo of a texture splatting terrain using…
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I generated a Lime/Corona JSON file which traces out a polygon for a sprite. I tried to add it via the "atlas" button on the map editor and it flashed some message across the screen too quick to read.…
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### Godot version
4.0
### System information
MX Linux (latest), Nvidia GTX 1660S, Vulkan
### Issue description
If I use a AtlasTexture object as a diffuse texture in a CanvasTexture object, the r…
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I created 0 material as my texture atlas, but in voxels I can only choose material ID, not resolution and place in atlas. What to do? Or am I supposed to use new material for each voxel? Then how do I…
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Not sure what happened, but even going back to that area doesnt fix the map. Oddly, the minimap works fine, but not the actual atlas.
![image](https://github.com/user-attachments/assets/7a9dadb4-db79…
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Hi @leochocolat
Is there a possibility of adding instancing support for text rendering? I am using this library for font rendering but I would also like to have 2000+ text rendered sometimes in m…
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### Description
Expanded Storage is missing 2 textures in the gui. I made this issue to let you know.
**atlas_gen.png** https://github.com/quinn-semele/expanded-storage/blob/expandedstorage/1.21…
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Hey,
It looks like Ga does not account for rotated sprites in a texture atlas. I recreated the treasure hunter atlas myself using texture packer, and even though the JSON indicates that the explore…
ghost updated
7 years ago
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Not sure if this is the expected behavior, but I sure wasn't expecting it to work this way :)
I have a bitmap font texture inside texture atlas named "board/font/digits" and an xml file "digits.fnt",…