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### Checklist
_Les basiques:_
- **Les Textures**
- [ ] Texture [Issue #174](https://github.com/EloiStree/HelloUnityKeywordForJunior/issues/174)
- [ ] Sprite
- **Les Matériaux**
- [ ] Ma…
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In section [The Foreign Function Interface]:
* `ffi FILE.urs` names the file giving your library’s signature. You can include multiple such files in a
single `.urp` file, and each file `mod.urs` d…
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I did not find an issue regarding Leightweight Render Pipeline, for the camera scenario at least it did not work for me. I debugged this issue down to two problems:
1. `TextureManager` uses the `On…
Helco updated
4 years ago
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**Describe the bug**
When I double click on the [Render Pipeline] Universal (URP) file I get the following errors:
```
Failed to import package with error: Couldn't decompress package
UnityEngin…
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Can you update this to support URP? Its not so useful releasing tutorials for the old built in pipeline given that they have already said it will be deprecated, and that it is far less performant.
…
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### SPECIFIC ISSUE ENCOUNTERED
When running VR on an iPhone 15 Pro Max VR and non-VR is displayed at the same time, the non-VR is "on top" of the VR.
~I'm 99% sure this isn't a bug with Cardboard…
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Does anyone know how to convert the Portal.shader and the Slice.shader in order to make it work with the Universal Render Pipeline? I'm new to everything, and basically I'm not being able to make eith…
ghost updated
2 months ago
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Hello,
I'm on 16 Episode and I have a problem with writing own shader because my project is on URP (Universal Render Pipeline) Can someone help me with this ?
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Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
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I was initially confused when I added it to a project and it didn't work (no errors either).
I then ran the sample project and it worked fine.
Converted a test project of mine to Built In RP, and …