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Compare the following screengrabs of the waveshaper affecting a sine wave in rack vs SCXT.
The bias is clearly wrong in SC, but why?
![Rack WS](https://github.com/surge-synthesizer/shortcircuit-…
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As all surge instances are the same in implementation but differ dynamically we need to change how instrument mappings work. Currently those are static. Changes that need to be made are as follows:
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Lots of newer Blocks from the User Library don't load in the browser
Failed to read 'C:\Stephans Daten\Legacy Library\Blocks User\Blocks\1. BLOCKS PACKS\Brett Blocks\Effects\EFX-Barberpole Flanger.…
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Over in #947 and then on discord we had a lot of chats about wanting i/o gains
so the idea is
1. Each processor gets a pre and post gain control implemented in the engine etc... probably in cubi…
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Stackoverflow thread here: http://stackoverflow.com/questions/25807887/using-an-offline-context-in-the-web-audio-api-shift-the-signal-of-264-samples
Compression, panning and waveshaping add latency i…
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reported by valgrind:
```
==410701== Use of uninitialised value of size 8
==410701== at 0x2153183: sst::surgext_rack::waveshaper::ui::WaveshaperPlotWidget::recalcPath() (Waveshaper.cpp:248)
=…
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Use ``control_value_label_maps`` to put labels on different filter modes, filter modes, filter configs and waveshaper types
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The only part of 'previous' (the SC2 code) we haven't really scoured for the new code yet is the voice effects. We have most other things ported over.
So this issue is kinda a checklist of both (1)…
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AudioBufferSourceNode lacks a `playbackPosition` property which exposes the sample index which is currently being played, or the last sample index played if the AudioBufferSourceNode is not playing. T…
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**Bug Description:**
Attempting to load a project module containing a Surge XT (TNMG Andromeda preset) instance is liable to hang the loading process. The plugin server process responsible for this S…