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The Seagate GoFlex Home we've been using has been discontinued. We badly need to migrate to another NAS that can run Debian. We need to standardize so we can start pumping out units on demand.
This…
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Code and workshop lessons should both be updated.
https://bevyengine.org/news/bevy-0-13/
## Relevant Bevy Changes (that have to be dealt with)
* [TextureAtlas has been reworked](https://bevye…
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I am making this as an early notice of major upcoming changes and to explain their rationale. There are important issues that need to be addressed, and I want to be as transparent as possible.
**Wi…
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## What problem does this solve or what need does it fill?
When working with fixed time, the [correct pattern](https://www.gafferongames.com/post/fix_your_timestep/) is to mutate "gameplay position…
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On most OSes, a timestamp is provided alongside with the input event. It could be exposed as an `Option` or we can just fallback to the time the poll have been executed.
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## Bevy version
0.14.0-rc.2
## What you did
Note: The following setup runs fine in bevy 0.13.
In `Cargo.toml`:
```toml
[dependencies]
bevy = { version = "0.14.0-rc.2", default-feature…
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## What problem does this solve or what need does it fill?
Bevy's fixed update loop by default uses a truly fixed timestep interval. The time simulated in each frame is always a multiple of the def…
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## What problem does this solve or what need does it fill?
When debugging, it's common to want to advance logic one frame (or even system) at a time.
It's not clear to end users how exactly this…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
For large scenes, loading meshes (3D models) consume a lot of video memory an…
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## Bevy version
0.9.1
## What you did
I used the asset server to load an HDR in WASM.
## What went wrong
The game crashed with the console reporting `'failed to spawn thread: Error { ki…