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Hey, first of all thanks for these awesome clean and well documented bindings :)
When I build SDL_gpu from source (using MSYS2 MinGW 64-bit) I get `libSDL2_gpu.dll`, while my test program using these…
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From #1383:
> It's very critical to add validation of directives in SDL since as [noted here](https://github.com/facebook/graphql/issues/429#issuecomment-392990065) no one validates them correctly …
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### Description
Every game that i try to run with gamescope have broken colors. No matter which game i play the results are the same
This one is without gamescope
![Screenshot_20240820_231515](ht…
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So this is something I've personally spent a lot of time dealing with in my engine that I feel would greatly benefit from having a simple standardized solution baked into SDL just due to the sheer amo…
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### Minetest version
```true
Minetest 5.9.0-dev-8ef2c42 (Linux)
Using LuaJIT 2.1.0-beta3
Built by GCC 9.4
Running on Linux/5.15.0 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GET…
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## Subject of the issue
I've been enjoying SFML's Joystick API, however inconsistencies between different controllers will cause different values for buttons and axis. I found out GLFW and SDL supp…
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I've checked the code in `sdl.c`, even I'm not a real SDL programmer...
In the function `do_redraw(void)`, an `SDL_Texture` is created and destroyed every time it get called.
Looking at the [SDL Mig…
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System: Ubuntu 20.04
Launcher: TLauncher
Modpack System: Forge
Full report: https://pastebin.com/1GrBHUjv
I was trying to figure what is wrong with the installed SDL libraries but couldn't, beca…
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While it installs just fine, running gives me the following output on aarch64:
```
flatpak run org.xonotic.Xonotic
Executing: xonotic-local-sdl
which: no xonotic-local-sdl in (.)
Could not fi…