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Currently the AI never blocks unless its blocker will survive or trade well. It will never chump, not even to save its life. The AI should chump-block to avoid lethal damage if possible.
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**Is your idea request related to a problem? Please describe.**
No problem. But a funny design idea.
Have a route with death notes for things, thoughts, routines that I want to get rid of my life.
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System Info: http://pastebin.com/TV7kQ27m
Controller: Logitech Dual Action
Issue: If I set custom key mapping for my keyboard and I restart Half-Life 2, it will remain how I set it. However, if I set…
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It is usual for trains, especially modern ones, to have displays above the windshields. These can be used to display the destination, line name, train number (e.g. on subway lines with multiple trains…
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on latest (v0.6.2024.37) version
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the 3dmark01 works normal on 1024 x 768 - 32bit resolution and it gives error on 1280 x 800 - 32bit resolution (maybe other resolutions too) saying it needs dir…
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This ia ridiculous this glitch exist especially for how long this engine has existed, here's a video of it.
By the way the steam version does not do this or the retail cd-rom original release, this…
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So in the past few months I had begun to notice that there were many issue reports on GitHub about substantial problems with list version syntaxes, so I decided to begin volunteering to try to fix it,…
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Can you guys tell us what you changed with the cs 1.6 mouse input?
I just downloaded the non steam cs 1.6 clean version and use -noforcemparms and -noforcemaccel and the sensitivity feels perfect l…
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- Arduino board: Adafruit Bluefruit Feather 32u4 BLE
- Arduino IDE version (found in Arduino -> About Arduino menu): 1.8.6
Hi, I have tried two ways in order to get a value read from the Lipo:
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For fixed grid models like forest fire, DynamicGrids.jl was around two orders of magnitude faster than Agents.jl the last time I checked.
It also has a good range of visualisation tools - REPL, GTK…