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[Moved to #137]
Since this is a pretty huge game, a lot of work will have to be put into the graphic packs. Issues with the game can easily appear when working on the graphic packs for this game.
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## Description
Applications using the MediaFoundation.MediaEngine crashes when started with RenderDoc which make it impossible to analyse/debug. No error is displayed the application just suddenly …
xenux updated
5 years ago
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Dear Darren,
first of all, thanks a lot for providing this wonderful toolbox! It makes (very pretty!) surface rendering of volumetric MRI data easier than I could've imagined.
As the title sugge…
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Share animations and renders that you have created in this thread. We would love to see what you've made!
You may attach videos to your post, but you will first need to compress the video to a .zip…
rlguy updated
5 years ago
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![sincosabx11meng baa1 cl](https://user-images.githubusercontent.com/12769564/49574548-90db2080-f9a5-11e8-92e2-bd44a63b0332.png)
![sincosabx11meng baa1 cpp](https://user-images.githubusercontent.com/…
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I'm sure your well aware that this doesn't work on the lightweight render pipeline but do you have any plans to support it?
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## First topic: Advanced GLSL shaders
Since the emulator can manipulate the graphic easily since it was HLE, advanced GLSL shader might be possible. If the shader can have more access to the renderin…
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release date: 2019-09
Expected:
- Jupyterlab-1.1.1,
- dashboarding:
- Anaconda Panel,
- Quantstack Voila, (in 64 bit only)
- not sure for Plotly Dash (but AJ Pryor is a fan),
- deep …
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Hi! I wanted to implement volumetric clouds in my OpenGL demo, so I found your master thesis and I'm reading it. Then I found this repo and I did a git clone to try it, but lacks of Include/ folder or…