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Right now ANGLE backend is disabled in custom mpv build because it requires d3dcompiler_47.dll, libEGL.dll and libGLESv2.dll which weight 2.5M compressed. Also it takes more time to start mpv with tha…
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awesome job you do, pls Can you add d3d12 and binkw64, got game run only on it ❤ (*^_^*)
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Pipeline state
- [ ] Dynamic state
- [ ] Shaders
- [x] Blend State
- [ ] Pipeline layout
- [ ] Rasterizer state
- [ ] Vertex input
- [ ] Depth/stencil state
- [ ] Input assembly
- [ ] Ren…
paroj updated
4 years ago
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**Describe the bug**
Trying to use DirectX 12 with Unity and I get this message:
[AVProMovieCapture] Limitations of Basic Edition reached:
• D3D12 is not supported, please switch to D3D11. Abortin…
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As the title says . . am I doing sometrhing wrong during steps ?
```
Using the latest version of ReShade (6.1.1).
Do you want to (i)nstall or (u)ninstall ReShade for a DirectX or OpenGL gam…
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Hi, first off, this is a great project!
I've been searching for a way to handle custom text input, specifically keyboard input when you're not focused on any particular widget.
For example, if…
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# Compatibility Report
- Name of the game with compatibility issues: Gangs of Sherwood
- Steam AppID of the game: 1351000
## System Information
- GPU: AMD Radeon 7900 XTX
- Video driver version…
NTMan updated
8 months ago
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We currently use a full-screen GPU compositor with individual layers being repainted on GPU as-needed, and Metal/OpenGL/D3D repainting the composited result to the window's entire backbuffer each fram…
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I'm attempting to create an overlay based on a D3D11 texture using the IVROverlay::SetOverlayTexture method, however I don't appear to be having much luck here.
If I use an RGB texture, I just get a …
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Environment
windows 10 1607 (14393.4225) 32bit
mpv latest
intel hd2500/4000 Drivers 15.33.53.5161 (10.18.10.5161)
intel j1900 integrated graphics card
![Untitled](https://user-images.githubuser…