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**What problem does this solve or what need does it fill?**
Currently, we can control the relative position of 2D sprites by manually setting their z-value. This technically works, but requires set…
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bevy now allows us to create gizmo with different settings. We should then put all editor gizmo in a separate group, so as not to conflict with game gizmo
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## Bevy version
main branch
## OS version
Apple M1 Max
macos sonoma 14.4.1 (23E224)
## What you did
cargo run --example game_menu
## What went wrong
when clicking close it did not …
adals updated
3 months ago
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Hi, me again! Just been reading through things, and I'd love to help/use this library but I have a few initial questions. Mostly, I only need the realtime portion of this. I wonder if it would be wort…
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Update the game engine to Bevy 0.13 once all required plugins have become compatible with that version.
- [x] [bevy_embedded_assets](https://github.com/vleue/bevy_embedded_assets)
- [x] [bevy_fram…
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## The Challenge
Establish a methodology for debugging GPU calls.
## Summary
WGSL is transpiled into Metal calls. I need a way to see the GPU calls and inspect what shaders are doing.
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Would be great if iOS was supported.
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## Version
bevy = {version = "0.14" ,features = ["dynamic_linking","bevy_state"]}
leafwing-input-manager = "0.14"
## Operating system & version
popos 22.04
## What you did
This is my f…
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In the Episode-10 branch, sometimes when the enemy hits a player the final score will read:
"Your final score was:" (note, no actual score)
Sometimes it will print out the score.
It seems l…
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## Bevy version
0.13.2
## Relevant system information
ArchLinux with i3wm window manager alongside KDE using X11
## What you did
I press Alt+Tab to change focus to my bevy application.
…