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## Bevy version
I use bevy 0.13.2
## Relevant system information
OS: Fedora 39
cargo version 1.77.2
## What went wrong
After I write `cargo run --features bevy/dynamic_linking`
I get an e…
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Not sure if you want separate issues for the `nokio` branch! Just organising my thoughts around this, but I notice quite frequently that I see `Disconnected(..)` at https://github.com/bytemunch/bevy-s…
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A spatial data frame (sdf) that is agnostic to the geometry type / geometry "back-end." This is inspired by the sf package, Rust traits, and vctrs.
The goal isn't to make a single standard for geo…
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How can i create a custom builtin without forking/hacking this whole crate ?
I would like to create a custom builtin in my own code, just by importing sub-modules of this crate. However many of th…
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Any existing or external bevy UI nodes dissapear from the screen after the plugin is in use, and if the camera leaves the starting cell.
Example third-party UI: https://github.com/laundmo/bevy_scre…
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## What problem does this solve or what need does it fill?
It currently panics when `circumradius` is zero.
https://github.com/bevyengine/bevy/blob/443ce9a62b6bb0136c192a6fe46e4c254a895e6c/crates/…
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This issue tracks getting the currently-allow-by-default `elided_lifetimes_in_paths` lint into a place where it can be enabled by default.
(This was formerly in the in-band lifetimes tracking issu…
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It would be cool to have a WGPU backed for a couple of reasons
- GLOW uses OpenGL which is deprecated on Apple platforms
- OpenGL, although still extremely relevant, is a previous gen technology.…
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Hey there, I'm considering building a game engine on top of shipyard, but scripting support is essential. What I think I need is an API to shipyard that doesn't require the use of Rust's fancy type ch…
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Hello!
After some conversation with Ozkriff and looking at how much work goes into editing the newsletter each month, I was wondering if it'd be a good idea to start using some automation tools.
For…