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When running a bevy program in WSL2, the MouseMotion event appears to be returning the position:
```
[src/game/movement.rs:94] event.delta = Vec2(
4144.0,
1811.0,
)
[src/game/movement.rs…
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## Bevy version
0.14
## What you did
_It could be I don't understand the intent behind `Time`. I thought it was meant as a gameplay clock separate from the wall clock in `Time`._
There is …
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## What problem does this solve or what need does it fill?
In many editors, such as Blender, gizmos are clickable. I want this for a particle system editor, where I show gizmos, and it feels weird …
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(reopened from bevyengine/bevy#8033)
Here's a list of migration errors with no corresponding items in the migration guide:
- The stageless migration really doesn't explain the basics of how to m…
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Hey
I'm having issues (and generally a nice time!) with using bevy-egui, and mouse/keyboard input still being consumed by the main bevy system code. This would be something nice to suppress somehow…
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Hi there! Thankyou for making such an amazing interface for integrating bevy inside an Android/iOS app.
I was trying to run two different games in different Activities and wanted to switch between…
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https://github.com/lee-orr/dexterous_developer allow hot reaload code and build fully featured editor like Unity or Unreal Engine.
May by, in very far future it can be tried.
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I tried adding some UI to the dock example
Patch
```patch
Index: crates/bevy-inspector-egui/Cargo.toml
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
UTF-8…
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**Is your feature request related to a problem? Please describe.**
The current design of Bevy GGRS doesn't snapshot and restore Bevy events, so events that are handled in a frame may not get handled …
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Learning examples
- https://github.com/MeoMix/symbiants
- https://github.com/PraxTube/magus-parvus
- https://github.com/lumixing/astatine
- https://github.com/carrot-spillage/kingdom-sim (ISO)