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Hello all! I'm very excited about the possibilities Faust creates when it comes to running custom DSP on the web for non-c++ programmers.
I'm trying to build a [webpack loader for Faust DSP files](…
Smona updated
3 years ago
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opening a ticket to generate a discussion around this.
currently the plugin is quite heavy, ideas for optimizing its cpu usage would be quite welcome.
we could try a few compiler optimization flag…
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Hi,
I would like to run Bluetooth audio through faust DSP.
Unfortunately, i haven't found any information on this - or any information regarding inputs / outputs that are not the standard Wolfson…
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Hi.
I have succesfully managed to design a plug-in in FAUST and import it as plug-in and component in Unity on MacOS.
But I cannot seem to get a setparamater message from a script. Could someo…
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Filters are super hard because of the SSE architecture, but oscillators and fx may be less so. the faust architecture is basically a templating model. The sliders are basically params. Can I take this…
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First off, I wanted to say that I'm glad you're doing this because Guitarix code is messy for actually sharing and reusing FAUST portable code. I think bringing everything to a fresh library will be g…
frink updated
2 years ago
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Hi, developers of faust:
In the test of the binary faust instrumented with ASAN. There is a stack-overflow vulnerability in `/build/bin/faust`, `/faust/compiler/boxes/ppbox.cpp:401` in boxppShared::p…
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Having a way to save/restore the state of the compiled DSP could be interesting for neural networks kind of use-cases, or easing saving/restoring presets.
sletz updated
2 years ago
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While other decoders work, the default selected decoder "Binaural" does not produce any sound. Opening in Max reveals the message "newobj: hb1_to_binaural~: No such object" in the Max console.
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This is on a Debian system with faust-2.15.11: faust binaries (`faust`, and the `faust2...` generators) are installed into `/usr/bin`, faust-headers are installed into `/usr/include/faust/`; e.g. `/us…