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### Describe the bug
A few items exist in the game but don't spawn, Note that when I say it exists I don't mean it's in obsoletion. butane_can and butane_tank have no uses and do not spawn anywhere. …
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Thank the author for providing us with such a good vehicle module, but the energy of the vehicle of this module is too single, there is only one choice for gasoline, and the synthesis method of gasoli…
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*NM*:
-Add Epoxy
-Add Polybenzimidazole
-Add Polyvinyl Butyral
-Add Polyphenylene Sulfide
-Add Naquadah Processing
-Add Platline
-Add Oil Processsing
-Add Cetane-Boosted Diesel and High-Octane…
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This is a suggestion:
Have the ability to regroup some budget categories, with sum and graph.
Like a Car group with some related categories under it (Insurance,
Gasoline, repairs,...)
Thank y…
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I saw that Oil generation and stuff is going to be completely reworked. I'm suggesting some sort of compatibility with one of these mods, so you can make gasoline, diesel and so on using the chemical …
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x11 times less likely. For everyone 1 billion miles driven, 5 Teslas catch on fire and 55 gasoline cars catch on fire.
https://money.cnn.com/2018/05/17/news/companies/electric-car-fire-risk/index.h…
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```
This is a suggestion:
Have the ability to regroup some budget categories, with sum and graph.
Like a Car group with some related categories under it (Insurance,
Gasoline, repairs,...)
Thank y…
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What is says on the tin. All the buckets of fuel-related fluids the mod adds, that is, Crude Oil Bucket, Gasoline Bucket, Diesel Bucket, Kerosene Bucket, Naphtha Bucket, Heavy Oil Bucket, and Creosote…
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It might be nice to have extendable expense categories, like "candy", "booze", "gasoline", etc., that can be set for an item.
This should be easily doable, using something like [select2#tagging](http…
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There will be an option to show/hide ephemeral recurrences from the budget window. These would be where you could enter "Food Expenses", "Gasoline", and other regular stuff like that. These ephemeral …