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New, free, web based lessons. Currently in early Beta:
https://gdquest.github.io/learn-gdscript/
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Hello!
I wanted to have a function named `box`, so my first natural instinct was to do:
```rust
#[godot_api]
impl MyType {
#[func]
fn r#box() {}
}
```
Using [raw identifiers](ht…
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### Describe the project you are working on
Any game.
### Describe the problem or limitation you are having in your project
These don't work as a workaround for XOR:
`collision.get("normal")…
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`lsp` with GDScript mostly works fine but has two visible issues:
# Problem 1
It repeatedly logs warnings and pops open the `*Warnings*` buffer. If I close the `*Warnings*` buffer, it just opens…
mnewt updated
3 years ago
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I just made a [Wakatime plugin] for [Godot Engine] but Godot Script files (GDScript) are misclassified as GAP. I'd like to request support for GDScript files (.gd) or at least classify as 'Other'.
…
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### Describe the project you are working on
Godot Engine Development
As usual, in case the proposal is accepted by the Core Team, our team at [Migeran](https://migeran.com) will provide the impl…
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@WrobotGames could you provide a quick explanation of which assets you used for the demo and where they need to be placed to enable this demo to function as in the exported demo?
Also, getting an e…
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### Tested versions
- Reproducible in: master (61598c5c88), 4.3, possibly all the way back to 3.3.
The code of interest was introduced in commit 221f5da85 on 2021-08-15.
I apologize for not includi…
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It would be nice to have errors reported with a timestamp that happened prior to a crash or event.
![Image](https://github.com/user-attachments/assets/e7ba4489-7aa0-4ff4-9e96-d84ab5912a1a)
Logging …
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### Describe the project you are working on
A 3D MMORPG with lots of moving parts and dependencies, each of which needs to be very performant.
### Describe the problem or limitation you are having i…