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Currently only runs as a Winamp plugin. It depends on Winamp for audio signal input.
Winamp provides:
* 576 samples of both waveform and spectrogram data each frame. Write a wrapper that exposes a s…
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To look like Duungeeon map, but to be more advanced with non-1x1 tiles.
While it will look ancient and lame, there're only "pros" to this:
1. Easier to generate interior and overworld (and anythin…
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![grid_movement](https://user-images.githubusercontent.com/32113404/31607301-749d1930-b231-11e7-92f4-6b6c80a176d1.gif)
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- Should be instantiated along with the Player - https://github.com/darin-ellis7/GridGame/pull/16
- Should have a simple automatic movement scheme - https://github.com/darin-ellis7/GridGame/pull/16…
McCls updated
4 years ago
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Grid for the free movement of elements
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### Description of the new feature / enhancement
**Won't let you move outside the Quadrant that is Magnified to full screen, when you move the mouse to interact with items on the edges of the Quadran…
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### Search first
- [X] I searched and no similar issues were found
### What Happened?
## Demo:
Note the strange movement of all the selected texts
### Reproduce the Bug
0. Snap to …
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events gates for all the movement controls (qweasd, space,ctrl)
ability to turn off turrets ,where they would go back to resting posistion (aware they can be set to return to starting position when s…
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## Description
When a player is controlling an item with relayed input movement (e.g. a mech), rotating the camera results in odd angles and movement.
**Reproduction**
1. Spawn a Ripley.
…
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includes floor tiling, walls, cliffs, doors.
Uses a grid for movement and level building.