-
-
An editor guide would be great to let the users know what hey have to cover for a working level and then some important hints here and there.
**Example:**
1. The goal: lay down a path for Tux to walk…
-
Once the Most parts of the entities is complete, make a editor to easily place entities around the world.
- [x] Editor Mode
- [x] Movable Objects on mouse clicks
There are will be a different ind…
-
Description:
- Enhance the level editor by adding key bindings (either W/A/S/D or arrows), so it makes editing maps easier. For example, you can use keys to control the grid selection (left side) and…
-
-
### Describe the feature
I need a way to setup the ace editor in javascript mode in order to consider its content in a top-level async context.
**Note**:
The feature request is related to #450…
-
After the overhaul, you will have removed the grid size attribute from the JSON, and the size of a level will be automatically determined from the locations of the objects within it. Currently the lev…
-
This was initially observed during a multiplayer session while testing a race map. That map is not attached here, because I found that this is very easy to replicate; a test level is attached instead.…
-
### Describe the project you are working on
2.5D (in 3D) Dungeon Crawler and Deck Builder with randomized Levels and a my own Level Editor
![Image](https://github.com/user-attachments/assets/d6a461e…
-
**Jetty version(s)**
Jetty 11.0.20+
**Enhancement Description**
RFC5705 defines and RFC8446 updates keying material exporters for TLS:
- https://www.rfc-editor.org/rfc/rfc5705.html
- https://ww…