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As always: thanks for all your amazing work; apologies if this is a false-positive.
The following compiles under trunk Clang with libc++ but fails under trunk Clang and trunk GCC with libstdc++ :
…
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Hi!
I would like to humbly bring forth a feature request, namely having a C++ STL compatible version satisfying [UniformRandomBitGenerator](https://en.cppreference.com/w/cpp/numeric/random/UniformR…
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It looks like the game is currently using a custom implementation of the Mersenne-Twister algorithm (19937 variant) (got this information from @TheAssassin) so instead we could switch to either the S…
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**Describe the bug**
The C++ standard allows user-defined macros to have non-reserved names. However, MSVC STL introduces some non-standard non-reserved via standard headers, which makes user-defined…
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Here's my fix: #17
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I updated my function `List.all`, changing its type (tweaking some ability annotations). Unison emitted a worrying error message "A codebase root appeared unexpectedly with hash". Note `List.all` ha…
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We currently use Python `random` host-side and an implementation of the same Mersenne twister on device side.
- There is a danger of the Python class changing.
- This is not precisely in line with …
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I would have expected `PCG` to be at least twice as fast as `Mersenne` and all the results seem to be identical for all the different RNGs. This makes me suspicious.
```
prng-bench $ ~/Library/Haskel…
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It would be nice to have some documentation with hints for debugging ACTS. There are a few specifics:
1. how to debug C++ with the Python examples
2. setting breakpoints after shared library loading…
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In the notes section of [rand()](https://www.php.net/manual/en/function.rand.php) it says:
(max - min)