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```2017-04-10 19:32:09: ERROR[Main]: ModError: Failed to load and run script from /Users/jo/Library/Application Support/minetest/mods/flowerpots/init.lua:
2017-04-10 19:32:09: ERROR[Main]: ...y/Appli…
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When I left-click the game crashes and I get this error
```
AsyncErr: ServerThread::run Lua: Runtime error from mod 'gunslinger' in callback item_OnUse(): ...64\minetest-5.2.0-win64\bin\..\builtin\c…
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This mod does not run in MT 5.6.0 and above. I got the following error.
`2022-08-30 19:47:03: ERROR[Main]: ModError: Failed to load and run script from /root/programs/minetest_lss/bin/../games/mine…
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When I use the mod on a Manjaro Linux I get the following error after starting the mod that claims to have not found socket lib. lua-socket is installed by the package mangager.
Minetest-Version: 5…
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### Problem
By allowing this It would give games more variety. Instead of every game having the same shaders for all the many MT subgames out there. Textures can only do so much to change looks. A …
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I am using experimental mapgen (mg). I'm not sure if this is an mg issue, caverealms issue, or subterrane issue--I looked at the line in question, which uses biomemap, a local variable which should co…
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I tried to use this mod with mg_villages and there was an error before the world could load:
ModError: Failed to load and run script from /home/nissiel/.minetest/mods/handle_schematics/init.lua:
U…
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I am playing the latest version of minetest and whenever I try to start Voxel Knights it fails to start with this error:
ModError: Failed to load and run script from D:\Games\Minetest\bin\..\games\…
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From the log it seems like a moretrees oak was being woodcutted, but in a populated area. Can't say if the block in question really belonged to the oak.
```
021-02-05 18:48:14: ERROR[Main]: Server…
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}
```
2021-11-11 10:23:15: [Main]: [playereffects] last_effect_id = 0
2021-11-11 10:23:15: ACTION[Main]: [MOD]deploy_nodes -- loaded from .../minetest-5.4.1/bin/../mods/minetest-deploy_nodes-1.0.0/…