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**Is your feature request related to a problem?**
A `Scene` encompasses everything that is required to describe a 3D world. From geometries to lights to the camera, a `Scene` gives the renderer detai…
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Feedback:
1. I would suggest you to provide more details on environment itself.
2. I would allocate 4% to the camera system and Object class overall as most of it has already been implemented in t…
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Hi, I met the below issues when I try to serve GPT2 as in guide, any one could help me to check if this is a error relate configuration:
```
$ python examples/inference/api_server_openai/query_htt…
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Hello! I'm a University of Arizona grad student that's doing some work on optical modeling for astronomy, and was curious if batoid was capable of simulating generally non-axially symmetric systems? I…
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### What's wrong
Currently water is rendered with SSR. As has been mentioned in #40, due to its simplicity the quality of reflection and refraction is underwhelming in general. As the ray leaves th…
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Hello @ssloy ,
Thank you so much for this course! It has really got me interested in software rendering techniques. The content has a very nice balance between conceptual and practical. I've follow…
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Re-posting what I [posted on slack](https://desisurvey.slack.com/archives/C2AT2NEHY/p1718389611597279?thread_ts=1718217742.797409&cid=C2AT2NEHY): Fibers 551-553 have a large number of spurious ELG red…
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OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?)
For voxels, ray tracing is the way to go to render with solid internals reflected?
https://github.com/…
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So x3d.org.
The issue with using x3d is the language itself supports much more features than our ray tracer supports. Also xml is ugly. I was thinking I'd start off by writing a basic parsing for a ve…
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Hi,
Thank you for the books, they were very helpful! I signalled an issue on the blog, but you might not visit it often, so I'll put it here, too.
I implemented a ray tracer with help from your …