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Just 2 things I'd like to see get implemented. I'm using your mods and I really enjoy it. I think it's an important part of my pack.
Something I'd like to see...
Ability to "cap" natural regen. For …
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Currently, whenever state is changed, re-generating generated CBOR encoding/decoding code is tricky because the code needs to compile first.
Proposal:
1. Move all the information in gen/gen.go i…
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Pouvoir retrouver (espace membre) les liens miniatures, ...
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A no regeneration option would be great but also a speed of regeneration and max stars it can hit
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More than issue this is a question. In the case we are analyzing more binaries in a second round, is the clusterer going to work incrementally or may I delete the clusters table before?
I reviewed …
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is there any way to register "mana_max" and "mana_regeneration" as attribute to enhance with other plugins ?
I try to write a plugin to bridge rpg attributes with magic, and register "mana_max, man…
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We get a lot of bug reports and support reports related to the thumbnail regeneration, where it often is just not clear why the regeneration is being skipped.
The command should be more verbose and…
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**Description:**
I played Troll hunter and it seems to me 10% regeneration of hp does not work in combat at all ....
**How to reproduce:**
**How it should work:**
But it should give small am…
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This is a feature I'd originally planned for my GUI project, but I feel it may be better integrated into the main application.
When a user updated there version of conky-colors, they are required to …
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We may need to inject games that have already been played or change the ELO system. Both of these cases require the ability to regenerate ELO and other stats from the database of games. Anyone up fo…