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### Short Description of the issue:
Found a planet with very extreme terrain generation. Curving tall spires, small floating islands, deep valleys. The whole planet looks like some kind of virus. U…
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Hello!
Thanks again for writing this.
I now have a terrain generation script using this plugin working, so I can quickly generate multiple terrain maps and then pick the one I would like to use.…
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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v0.0.6-HEAD build a19b477
macOS (x86-64)
In the scenario editor during the landscape phase, the map generator's "Random Terrain" is ignored and always taken as true. It seems to still honor the th…
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
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Some links you may find interesting on map generation and terrains:
http://libnoise.sourceforge.net/examples/complexplanet/index.html
http://www.smartjava.org/content/threejs-render-real-world-terra…
Feni updated
12 years ago
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Whether to consider supporting pv power generation in mountainous scenarios?
The mountainous terrain can be an irregular triangular network(TIN) or elevation point data.
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I have been unable to build this project, the error comes up after I try to do the command:
```make -j 6```
It looks like the cmake command does not build the necessary makefile.
I also notice…
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It seems like all different types of caves (especially Abyssal Chasm) don't work very well with the biome generation of the Tectonic mod. They all technically appear, but the underground rivers of lav…
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**Is your feature request related to a problem? Please describe.**
The libraries used only generate pieces of the world and does not support 1.18 overworld terrain generation.
**Describe the solut…
xpple updated
3 months ago