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### Describe the project you are working on
I'm working on a 2D, tile-based, pixel-art game. 2x2 auto-tiles are relatively easy to create, but have a big drawback: you have to make sure that anything…
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After running application after compilation, it can't find the Tileset.txt file that's in the root location of the program. It expects it in `tiled/bin/../share/tilezed/config/` instead. However, when…
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I just noticed (when testing EKVG +62-008) that quite many tiles are in multiple tile sets.
```
tilesets="$(ls *_tile_list | grep -v test)"
for i in $tilesets; do
for j in $tilesets; do
…
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Why?
`Wanted to make random tilemap generator for LDTK -> Too much work to assign ruletiles in LDTK -> Make fully procedural map generator -> Draw basic tilesets > AseSprite doesn't support seamles…
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Hi, me again:)
I'm trying to stream tileset from my hosting server (rather than Cesium).
Uploaded a tileset (exported from RC) to my web host :
https://eytanmann.xyz/tileset/tileset_RC_model.json
…
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### User Story
In order to build a high traffic map-based application (web/mobile) that uses LINZ tiles, as an application developer I want to be able to self-host the Web Mercator output tilesets …
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Hi,
I have been investigating the TiledMap (JSON) example and was looking to extend it to support animated tiles defined. Two issues I encountered:
1. I have progressed quite far with adding sup…
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This would be done via a new "tiles" folder in custom mappacks, you could put tilesets in there under any name and they would be viewable in-game. They would be viewable in the custom tiles tab via a …
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Like the title says really. Currently only external tilesets are supported but I should add logic to support internal or _embedded_ tilesets as well.
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I have created a isometric map using Tiled. I used 2 tilesets, one contains 64x64 sized tiles and the other contains 64x128 sized tiles. I used 64x64 tiles in Layer 1 and 64x128 tiles in Layer 2. ever…