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- Define body parts for mesh separation/customization
- Define humanoid avatar hierarchy, skeleton, slots and interaction (inc. head, torso, LArm, RArm, Hips, RLeg, LLeg) as a default implementation …
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User can **Integrate with popular fitness platforms and wearables (e.g., Google Fit, Fitbit, Strava) to synchronize activity data and provide a unified fitness tracking experience.**
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- [ ] no mention of the fact that one needs to add regex crate to Cargo.toml (this will catch out people less experienced in Rust)
- [ ] weapons with hit dice are introduced a long way before the com…
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A restricted action to smart wearables already exists to control the use of the player's wallet. We need to validate that it really works.
Smart wearables without this permission won't be able to in…
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When you see a `smart wearable` in the backpack, the item thumbnail contains lightning in the bottom right corner.
This will lead to problems because the creators could upload custom thumbnails with…
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@AnssiR66, while editing `lib_messages-runtime.i`, to ensure that __ANY__ worn item will be listed as "(being worn)" — not just clothing, since authors should be free to implement other types of cus…
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- [ X] Did you check to see if this issue already exists?
- [ X] Is this only a single feature request? Do not put multiple feature requests in one issue.
- [ ] Is this a question or discussion? Don…
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## Severity:
SEV-3 | Critical, impacting some users
## Description:
Error message about MANA not being supported by the local region, when attempting to purchase wearables from the Marketplace. (re…
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To be considered as part of #273
### Intro
Current CAMARA APIs based their functionality on subscriber's line identity, usually phone_number. Specifically for mobile lines, that is a suitable ide…
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Spawned creatures are missing eyes. There is a separate eye mesh that must be rendered.
Each eye should be an entity. Each entity should have a Mesh, Transform component. A new component CreaturePa…