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when my hero kill unit create by UnitEntity, hero can not get experience.
Gold is ok!!!
i Already open PLAYER_STATE_GIVES_BOUNTY
what shoud i do . help me
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`mat3` and `quat` don't provide correct effect orientation anymore
![ezgif com-optimize(1)](https://user-images.githubusercontent.com/19322847/65673586-1e365100-e05c-11e9-8c77-66005fa207e1.gif)
…
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```
blake@LAPTOP-ASBN7T4S:~/workspace/the-gorge$ grill help
🔥 Grill warming up..
🔥 Ready. Version:
Use one of the following commands: HELP, INSTALL, REMOVE, GENERATE, TEST, BUILD
```
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```
blake@LAPTOP-ASBN7T4S:~/workspace/the-gorge$ grill install …
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It simply doesn't work if I set alternative form that way, maybe we need to create a simple morphing preset like with channel?
```Haskell
@compiletime function morphGen ()
new AbilityDefiniti…
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We created a new [branch ](https://github.com/wurstscript/WurstStdlib2/tree/ptr)
Related:
https://github.com/wurstscript/WurstScript/issues/841
https://github.com/wurstscript/WurstScript/issues/8…
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@Krypt0n @Donach @WareditorGit @fe3dback
As a followup to https://github.com/wurstscript/WurstStdlib2/issues/228
Now that 1.31 is live, the PTR branch should be merged as soon as the PRs are done.
…
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#260 introduced the UnitAnimations module. It seems like a really nice addition. However, I don't know how to actually use it. I've tried with:
caster.setAnimation(UnitAnimations.Spider.attack.…
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Without optimizations (specifically .removeGarbage() function) the script is more than double the size (60k vs 26k lines) because it contains an almost 30k lines long function `init_UnitAnimations` wh…
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https://github.com/wurstscript/WurstStdlib2/blob/41572ac812d296a9a8a8d879be0608e1b4a27e62/wurst/_handles/Framehandle.wurst#L76
(0, 0) is the bottom left corner of the 4:3 screen.
(0.6, 0.6) the t…