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Hello,
I am trying to write a skeletal animation edition tool using bevy. However, the animation clips used by bevy are read only.
I understand that this is probably due to the fact that animati…
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## Bevy version
Mainline Bevy
git+https://github.com/bevyengine/bevy.git#66f72dd25bb9e3f3d035f2f14dcbcd25674f968c
## \[Optional\] Relevant system information
* EndeavourOS
* Kernel 6.5.…
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Has this been attempted to be used with 2 cameras with different render passes?
Here are some use cases: [bevy split screen example](https://bevyengine.org/examples/3D%20Rendering/split-screen/) an…
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Hey Manuel. Just saw your talk @ the bevy_meetup #2. Great talk!!
Really amazed by your work.
I've been trying to set up the editor and everything.
So I have a model in blender with an armature r…
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Hi all,
I was informed a little over a week ago that it should be possible to mix ``LLVM`` and cranelift in the same rust target. I went about writing a game in bevy, and using ``opt = 3`` with LLV…
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This is less a feature request an more a request for clarification on the documentation/examples side, that might help steer people in the right direction.
**Is your feature request related to a p…
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## Bevy version
0.13
## Relevant system information
Operating system: Windows 10.
Rust version: 1.76.0
```
AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8726, devi…
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**Describe the bug**
The editor somehow causes Bevy to create an invalid viewport rect, that is outside the render target.
**To Reproduce**
From a blank Bevy project, add the space editor as show…
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This is an thread where you can share screenshots and gifs of how you are using egui. Feel free to also share a link to your project and/or the source!
There is also a showcase gallery on the offic…
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### Problem
Hey all, when I attempted the following toml configuration:
```
[profile.dev.package."*"]
codegen-backend = "llvm"
[profile.dev]
codegen-backend = "cranelift"
```
I noticed tha…