-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
Widgets seems to be truncated on 160dpi phone, API8, landscape mode.
To reproduce: G1_8 emulator, with 3x3 and 4x1 widgets in landscape mode. Right
hand (e.g. + icon) is truncated.
```
Original…
-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…
-
```
What steps will reproduce the problem?
1. Start Game
2. Go from portrait to landscape mode.
3.
What is the expected output? What do you see instead?
There is a larger black bar between the map a…
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```
The attached patch adds support for landscape mode in the Radar view.
The main change is in RadarView.java, where it needs to take the min of the
width and height to find the center instead of al…