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Hi Henry!
In case you're ever gonna read this: I might have some info about the "ship sinking bug".
According to https://forum.worldofplayers.de/forum/threads/854365-Herrscher-der-Meere-meine-Sc…
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``` bash
youtube-dl -f bestaudio https://www.youtube.com/playlist?list=PL3EE89BB95289249F --exec './pirr -b {}'
```
This won't _quite_ work, because pirate-radio goes into the background, and doesn't…
ghost updated
9 years ago
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**Issue by [bit-pirate](https://github.com/bit-pirate)**
_Monday Sep 23, 2013 at 02:59 GMT_
_Originally opened as https://github.com/ros-drivers/openni2_launch/issues/9_
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When I deactivated dep…
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Removed from 1st edition : Embargo, Pearl Diver, Ambassador, Navigator, Pirate Ship, Sea Hag, Explorer, Ghost Ship
Added in 2nd edition : Astrolabe, Monkey, Sea Chart, Blockade, Sailor, Tide Pools,…
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okay now i'm doing it as fast as i can but after about a minute or two of playing
Player Sectors = 6
Player fleets = 1 (a single fighter)
Pirate Sectors = 16
Pirate Fleets = 7 (on average consisting…
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The various pirate scenario modifiers, such as PiratesIncomingGround, generate force experience and equipment as if they were the OpFor rating e.g. a Veteran/C OpFor will also result in Veteran/C Unid…
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Weirdest bug report on Github. Viewing my exported `.ttf` file in Visual Studio Code I get a bunch of text that is an excerpt from a Story called Pirates of Space https://standardebooks.org/ebooks/e-…
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Right now there are two separate pirate-loader codebases, one for each model. Ideally there should be only one tool to be used for uploading both firmware types.
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Everytime i try to launch the game after installing the fixes nothing happens. When i delete the fixes the game works without any problem
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The functions aren't exported, because that would be type piracy on the base types Float64 and Float32.
Therefore, why not extend these functions to also work on `NTuple{N,Core.VecElement{Float64}}…