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**Original TRAC ticket 1949 reported by giffels**
Implementation of input validation for DBS3 as proposed in #499
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var box = new Physijs.BoxMesh(new THREE.CubeGeometry(10, 10, 10));
box.scale.set(1000, 1000, 1000);
produces a 1000 by 1000 by 1000 box which acts like its 10 by 10 by 10 when collided with
ghost updated
11 years ago
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Hi Stefan,
It's me again! I promise not to bug you each and every day. Hopefully I reach a point soon with my framework that my headaches are no longer to do with the physical world.
I was wondering…
ghost updated
12 years ago
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Compared to other embeddable scripting languages, TorqueScript on average is quite slow. Anyone who has used TorqueScript heavily in an iTorque project has probably realized this. Mobile devices are o…
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Converted from [SourceForge issue 2969054](http://sourceforge.net/support/tracker.php?aid=2969054), submitted by nobody
From the 4 preset settings (gusanos, 0.56, promode and standart), gusanos and p…
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Converted from [SourceForge issue 2891306](http://sourceforge.net/support/tracker.php?aid=2891306), submitted by albertzeyer
I was hosting and sometimes (rarely though), I got some strange hangings. …