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Hello. It would be very useful for me if someone could please get OpenVDB support into RfB up and running. I am working on a production that calls for volumetric data being created from Houdini Indie …
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Hi,
is there a preferred way to render implicit surfaces?
The current simple approach would be to sample the surface function in a regular grid, creating a block_bricked_volume and an isosurface fr…
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Hi,
I noticed that if you change the radii of the nodes of a skeleton in Catmaid, the add-on does not import the skeletons using those radii. Would it be possible to add a feature that could do that? …
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One interesting request was made recently -- rather than mapping functions such as electrostatic charge to a surface, to graph the f(xyz) data as a volumetric, colored "fog."
This might even be as ea…
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See three.js
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Issue to keep track of the Voxel rewrite.
#### Changes
| Status | Change | Priority |
| --- | --- | --- |
| finished | Optimize Game Loop | High |
| finished | Deferred Shading | High |
| finished | …
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Although there is some similarity in the content to https://github.com/ClearVolume/ClearVolume/issues/26 this seems like it might be more of a JOGL issue? Note that I've been playing with the jogl-ja…
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Everytime I try to start OpenSpades I get a fatal error.I get it on older versions, too.
2016/08/11 23:21:51 [....\Sources\Gui\Main.cpp:381] Package: OpenSpades 0.0.12
2016/08/11 23:21:51 [....\Sourc…
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Hey guys, so I made the mistake of upgrading one of my projects to the latest DSFML version, and now it has started crashing. The problem seems to be with shader compilation, but my main concern is wh…
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Get away from the blocky clouds to something a little more realistic and that responds to weather intensity. The clouds in Weather2 is a good example.