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```
input.get_joysticks() finds the gamepad and returns the proper name. However
the axis and button values don't update when pressed. Gamepad functions
correctly with other applications, includin…
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Note, I was unable to test with the latest develop - I didn't see instructions on how to do so, and when I tried to install through console I got:
```
error: NU1102: Unable to find package Mon…
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### Expected behavior
Not scrolling upwards in the menu when no button is being pressed.
### Actual behavior
The menu gets scrolled upwards without pressing anything. It stops scrolling upwar…
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Adding a selector to cycle through detected joysticks or gamepads would be extremely useful, both for debugging joystick setups and for ease of use.
Right now it seems the joystick/gamepads are sel…
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I would like to request this important feature for gamepads. Activating a controller after the emu has started makes the game unplayable because the controls are unresponsive. This is after-plugging.
…
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Tested multiple standard 2 player games, none of them recognize the second controller.
Also tested Mega Bomberman US (Multitap 4 player) and several European Micromachines (J-cart 4 player) and non…
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#### Your system information
My issue is nearly identical with 6758 except their solution did not work for me.
* Steam client version (build number or date): Dec 20 2020, Steam Package Versions…
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**Is your feature request related to a problem? Please describe.**
A lot of games allow switching between XInput and keyboard/mouse controls on-the-fly. However, in some games without 3dof/6dof suppo…
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Whenever a parsec client actually has multiple controllers, and !one is active, it causes button spamming rather than holding a button, alternating through the different gamepads the client has. If yo…
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Flydigi is releasing Android/PC controllers with gyro controls. Maybe it will be worth someday to add their support to JoyShockMapper.
I have found that these controllers have gyro support on Android…