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From reading around it seems:
* Primarily it's bi-level machines that are interesting as quick ad-hoc ventilator replacements because they can generate much larger pressure differentials, making it…
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In the case of the scans macro data the data references are inconsistent. The moveables use names e.g. “mot01”, the internal channels use the full names without the scheme part e.g. “pc255:10000/expch…
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Currently, the 3D boards are rendered as parts in workspace. Instead, I think we should parent each 3D board to its own ViewportFrame and have the ViewportFrame viewable as a SurfaceGui on a part.
…
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**Author: magned**
Happened while playing around with the new rubber ball weapon. Not sure if related.
```
supertuxkart: ./physics/kart_motion_state.hpp:71: virtual void KartMotionState::setWorldTra…
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With some of the prompt text being quite large at times, would there be a possibility of having the prompt/player pane stretch to accommodate? More for the vertical bar.
(Land Tax)
![land tax](https:…
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Moved from https://github.com/bitcoin/bitcoin/issues/21539.
GUI should react to button clicks, but it doesn't.
For example in options I want to click "start bitcoin on startup" so far after cli…
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Upon arriving at the destination, can you share this information? I see three options, but am not sure which one is best:
1. simulation_entity_item: set `moveable` to false. However, this may be in…
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Hello,
Maybe is this question already asked, but i can't find any answer yet on github.
It seems SimpleIC works only for a few things.
In my combine, only the triggerpoints for animations wor…
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While attempting to install this library on a VM with `sicstus` installed, the following error is obtained:
```
spld --output="brisk" --main=restore --moveable --static --resources-from-sav --resou…
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Min repro:
```C++
#include
// std::atomic is an example of this
struct MockTriviallyCopyableButNotCopyableOrMoveable
{
MockTriviallyCopyableButNotCopyableOrMoveable() = default;
…