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This is in progress and almost done. Just working on some sample code (I'm just porting the C++ samples more or less) and figuring out a way to test.
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See this section of the latest Cardboard Unity support: https://github.com/googlesamples/cardboard-unity/blob/master/Cardboard/Scripts/StereoController.cs#L262
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If we can create some form of plugin that talks to the Android API when used on an Android target, we can use the Motion Sensors part of the API: http://developer.android.com/guide/topics/sensors/sens…
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The native client context object "owns" the lifetime of certain child objects, like interfaces and DisplayConfig. Currently, if you don't explicitly call Dispose of all the child objects first, before…
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The OpenVR Mac OS X dylib is unable to communicate with SteamVR BuildID 805924 — the OpenVR server never starts. If I downgrade to BuildID 768489, it seems to function.
I have not tested yet on Window…
d235j updated
9 years ago
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Currently, the sample requires you to manually copy the android sensor plugin to the application's install directory after it is deployed. Modify the sample to bundle this plugin in the apk and copy i…
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hi
I just success running Oculus DK2 with OSVR in Unity4, and when I open that project folder with Unity5, I got this error message:
Failed to load 'Assets/Plugins/x86_64/osvrClientKit.dll' with err…
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When building OpenGL Modelview matrices, I accidentally set left-handed mode, when I wanted right-handed. However, when I switched it back to right-handed, the matrices seemed to come out exactly the…
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OSVR/OSVR-Core issue #163
I have observed a segfault on exit from osvr_server (after hitting CTRL+C in the console). Valgrind gives the following:
^C[OSVR Server] Received shutdown signal...
==898…