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I found one of the player name stack buffer overflows in Castlevania Chronicles https://playstationdev.wiki/ps1devwiki/index.php?title=Vulnerabilities and successfully used it to boot tonyhax on no$p…
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Hello :)
Some games have an ingame option to select the wanted language (f.e. both Castlevania).
But a lot games check just use the language set in the system-settings (f.e. Burnout 3, God of War, V…
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per our discussion brNX, here is the issue. So, the time that displays at the top of the screen, centered, has some glitchiness. Some of the digits will disappear, reappear, then go away entirely. …
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I've tried running wiiuvcextractor on both Windows and Linux to extract/convert the `.sfrom` ROMs from my SNES Mini dump to `.sfc` files for the average SNES emulator.
It appears the only ROM it's…
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Hi,
latest nightly built 6e9104e for Vita crashes in game with the attached verbose log.
[retroarch__2021_03_13__13_23_54.log](https://github.com/libretro/gpsp/files/6134700/retroarch__2021_03_13_…
16mpx updated
3 years ago
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HP Desktop Tower (small form factor)
Windows 7 64 bit Home
AMD chipset with virtualization
3.0 ghz Quadcore (4 threads)
16 gigs of RAM
Nvidia Geforce GT 1030
Heavenly Sword:
Game modules…
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The cloud does not seem to blend properly. Might be related to #9.
![bug](https://user-images.githubusercontent.com/29958696/103435917-2e04f380-4c16-11eb-8bb5-69fa773a598b.png)
![mgba](https://u…
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Problem reproed both with the Japanese and US version.
This issue was also referenced here on Higan (interesting I have the same issue on MiSTer).
https://www.reddit.com/r/castlevania/comments/9be…
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**Godot version:**
3.0.x
**OS/device including version:**
All
**Issue description:**
move_and_slide does not work properly on 2D platformers with slanted terrain.
If the player chara…
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DuckStation standalone is preferable to the slowish and bugged libretro core (not officially supported by the author too).
Will be good to try to compile an Aarch64 standalone version, to include in …