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I am building a mod pack that works just fine on single player, but fails on the server. Any help deciphering the following error would be greatly appreciated.
```
---- Minecraft Network Protocol …
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### Describe the bug
If the default scripted networking is used and the main outside-facing port is added as a bridge member, with the bridge owning a manually set IP (and gateway+DNS), then the syst…
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Network attributes for data source and resource are not in sync. For instance `segments` is not available in the data source, and it is not populated automatically from the Read method in the network …
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### Link to problem
https://design-system.hpe.design/foundation/our-brand#aruba-logo
### Current problem
Logo no longer used. And the Aruba "A" icon should be replaced with the HPE Element icon sty…
L0ZZI updated
2 weeks ago
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**Link:** https://wg21.link/lwg2779
libc++ doesn't support the Networking TS, and I'm not aware of any plans for us to do so.
cjdb updated
3 months ago
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##### ISSUE TYPE
* Bug Report
##### COMPONENT NAME
~~~
L2 Networks
~~~
##### CLOUDSTACK VERSION
~~~
4.19.1
~~~
##### CONFIGURATION
~~~
Advance networking, VLANs and VM…
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`touch`, `cp`, etc. followed by `chmod` leaves an opportunity to leak secrets as explained in https://github.com/NixOS/nixpkgs/issues/121288. `install -m` does the same, but in one command. Use `umask…
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- [ ] Figure out what we want to use (Websockets, HTTP?)
- [ ] Create a client node in godot, set up some way to test communications
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i am using nginx inc ingress controller in openhift. i configured otlp and telemetry ingress controller ymal as below
**otlp:**
kind: Ingress
apiVersion: networking.k8s.io/v1
metadata:
name: otlp
na…
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There were attempts in https://bugs.webkit.org/show_bug.cgi?id=50082 but patch was reverted because it broke tests
```
// We have to use didReceiveBuffer instead of didReceiveData
// See https://bugs…