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Currently bind groups are re-created each frame to prevent "garbage" from stacking up from removed resources. @kvark has advised me that this approach isn't optimal :smile:
As a short term fix, he…
cart updated
3 months ago
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# Newsletter 50: April 2024
**Editors:** @janhohenheim, @AngelOnFira, and @mamaicode
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!
##…
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Same issue I had with Opera and Chrome.
OS: Windows 8.1
![image](https://user-images.githubusercontent.com/9692596/69732899-84635100-113d-11ea-9c98-0e3878928c19.png)
ghost updated
4 months ago
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Good morning,
I'm working on learning how to use the `bevy_ecs_ldtk` correctly. I'm working on a tow-down game where the movement is not tile based. I've player movement worked out, but I'm strug…
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Subscribe to this issue and stay notified about new [daily trending repos in Rust](https://github.com/trending/rust?since=daily).
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[Original issue](https://github.com/bevyengine/bevy/issues/12126)
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[Here is an example project](https://github.com/camblomquist/bevy_fps_mre) based on bevy. I am too unfamiliar with using win…
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### Description
## General issue
Pressing window manager keys (such as alt+tab) outside the winit window which change focus to the winit window will cause winit to erroneously reports the key as b…
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There's a dependency mismatch between CircuitCider and bevy_serialization_extras and bevy_serialization_urdf.
bevy_serialization_urdf and bevy_serialization_extras use bevy v0.13.0.
CircuitCider u…
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### Check for existing issues
- [X] Completed
### Describe the bug / provide steps to reproduce it
Closed source, so i cannot share a simple reproduction.
I just know the same project structure wo…
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Getting an error when trying to run my Bevy game after updating to bevy_ecs_tilemap 0.12.0.
```
Compiling bevy_ecs_tilemap v0.12.0:
error[E0446]: crate-private type `RenderChunkSize` in public …