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Hi Mark,
Ran into weird problem with Thrust game, where I have to call Scene.Start followed up Scene.Update in order for impulses applied to my gems on startup to work. (They must be called prior t…
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Should our UI module be DOM based or Canvas based? If it is DOM based, do we even need a module? It may not hurt to have some pre-defined controls.
Should we make one for both?
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Based on the proposal found at #2 , we want to add Breakout to our casino!
If you'd like to be the one to implement this game, please comment on this issue!
[Note: Only comment below if you were…
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# Options argument
With #142
Developers can now use an optional options argument on several methods.
```javascript
generateLoot(tableEntity, options);
generateChatLoot(tableEntity, options)
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This needs to be created for the purpose of testing how to animate things in a canvas.
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- Implement a scroll field for quests.
- Replace the function of the pause game button in Field to show the paused version of the quest menu (The menu you see when you press 'U').
- Draft a new desig…
parkm updated
10 years ago
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Hi,
I want to Make a Live wallpaper for my (COCOS2D based) Game.
The live wallpaper service only provides SurfaceHolder (Canvas) But COCOS2D is GLView based .So, How can i make it.
Need help on i…
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**Version of emscripten/emsdk:**
```
emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 3.1.70 (b53978ee3f540dc74761eba127aa7f1b8761a125)
clang version 20.0.0git (https:/github.…