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```2024-02-20T10:08:47.945126Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-02-20T10:08:47.945323Z INFO log: Guessed window scale factor: 1.4166666666666667
2024-02-20T10:08:47.97…
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## Bevy version
The `LogPlugin` has an extra field `update_subscriber` that is used to attach extra tracing `Layer`s to the subscriber: https://github.com/bevyengine/bevy/blob/main/crates/bevy_log/…
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**Crate versions**
`bevy` version: 0.13.0
`bevy_hanabi` version: 0.10.0
I encountered this problem also in some older versions, but I did not notice it when using bevy 0.11.2 and hanabi from git …
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Hi!
I want to learn Rust and Bevy and improve your battle-city project at the same time.
I noticed that your implementation of the battle-city game is different that the original one from Nintendo:
…
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At early development, it's designed specifically that you can implement custom tweener and so the "Span" prefix is added to the default tweener in this crate to prevent confusion with possibly user cu…
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Unreal does this with NetUpdateFrequency: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/Actors/ReplicationFlow/
- How to reconcile this with the server's server_update_…
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## What you did
I visited https://bevyengine.org/examples-webgpu/ using both:
- macOS Safari Technology Preview 17.4 (WebGPU feature flag on)
- iOS 17.4 Release Candidate, Safari Mobile (WebGPU …
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**Editors:** @janhohenheim, @AngelOnFira, @mamaicode
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with May's news!
## Current Schedule
The deadline for all se…
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## Bevy version
12.0
## Problem
The naming of the `view` and `inverse_view` matrices in the `View` struct are the opposite of what those names mean everywhere else.
A view matrix transform…
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# Newsletter 49: August 2023
###### tags: `newsletter`
**Editors:** @ozkriff, @scirin, @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter…