-
Hi,
Many have already reported these problems elsewhere like on the steam forums, and they really need to be looked into as a lot of them are game breaking. I also reposted a couple of bugs in this r…
-
### Tested versions
Reproducable in 4.2.2 stable (c# variant)
### System information
Windows 10 (fully updated), Godot 4.2.2 stable, Forward+/Mobile
### Issue description
When I try to …
-
# Soonish
- [x] glTF schema and spec updates
- [ ] When repeating an animation, check for `parameter[count -1] === parameter[0]`.
- [x] Embedded shaders, textures, and buffers.
- [x] Render in and…
-
While the current editor is in a very good state and WinForms is fine, it does have the major drawback of being Windows only - and Mono can't really fix this in a good way.
This is a **long term** i…
ilexp updated
4 years ago
-
Hey, I stumbled upon this mod and was kinda hyped by it. Unfort, it seems it only has supports up to 1.12.2. I want to be able to use the mod on the latest version, and planning to (at least try to) u…
XLuma updated
2 years ago
-
This tracker is for all physics issues that affect Godot Physics 3D.
Note 1: Issues that are reported on both 2D and 3D are listed here and in #45334.
Note 2: Issues that can be reproduced o…
-
### Describe the project you are working on
[Goost](https://github.com/goostengine/goost) Godot Engine extension.
### Describe the problem or limitation you are having in your project
People are …
-
# 10 years of Dear ImGui 🎉
On August 11, 2014, I published [v1.00](https://github.com/ocornut/imgui/releases/v1.00) of Dear ImGui on GitHub.
I thought I would take the occasion to reflect about i…
-
I'm getting started with ReactPhysics3D as an experiment, and I would like to know if it allows (or will allow) to create collision shapes from a separate thread, without blocking the simulation?
H…
-
### Tested versions
Godot 4.3 Stable
Mobile renderer
Godot XR tools Version 4.3.3
OpenXRvendors plugin version 3.0.1
Pico 4
### System information
windows 11- Godot 4.3 - Mobile renderer
### I…