-
```
Het zou handig zijn moesten de andere spelers hun nickname boven hun
hovercraft hebben. Zodat je kan zien wie wie is.
Hier staat een handig artikel daarover:
http://www.ogre3d.org/wiki/index.php/…
-
```
Feature:
Motion Blur
Purpose of feature addition:
Blur moving objects, possibly add a Radial Blur to the edge of the screen of
moving players, the intensity linked to the speed.
PMB: http://www.…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
This is a feature request. Currently incuding Urho3D is usually of this style
```
#include
```
which requires me to grep alot of code to find the include I need.
# Solution 1: 1 Umbrella header
``…
graph updated
8 years ago
-
```
Under the dotScene dtd: http://www.ogre3d.org/tikiwiki/DotSceneFormat
The following values are permitted for the light type property:
point, directional, spot, radPoint
However the 0.3.6 Blender…
-
```
Resulting rotation on exporting scene should look like:
And not like:
(seems like line 4836 in .py file)
```
Original issue reported on code.google.com by `jauthu` on 26 Jul 2011 at 8:27
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1. Adding Mogre Framework to Project
2. Adding a class to the Autofac container, which uses Mogre
What is the expected output? What do you see instead?
- …
-
```
What steps will reproduce the problem?
1. Load an Ogre3D dotScene file where the material name in the externals does
not match the name of the scene file. For example the material is
"Scene.mate…
-
```
Feature: Shader based shadowing method
Purpose of feature addition: Improved shadows and greater efficiency.
Work involved: Currently we use stencil shadows which are calculated at the
polygon …