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hello
i want to paint in 2 window in single application on qml
but when i open second window painting on main window is ok but on second window dosent work
i think its about QQuickWindow::setGr…
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# Compatibility Report
- Name of the game with compatibility issues: Forza Horizon 4
- Steam AppID of the game: 1293830
## System Information
- GPU: Radeon RX6900XT
- Driver/LLVM version: Mesa …
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Hi @wolfidan ,
I have pushed the JMA data into the repository. There is an issue because the field names are not what we would expect from a CFRadial file. I am working on a solution. I will push P…
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Hello,
First of all thanks for your work, it helped a lot in understanding how this works, and I have been looking around quite some time to find a ros1_bridge between Noetic and Humble.
By any ch…
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TrustedSec recently updated their Situational Awareness BOF toolkit to support/fix remote WMI queries using tokens created with make_token. See issue: https://github.com/trustedsec/CS-Situational-Awar…
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After https://github.com/kinu-garage/hut_10sqft/issues/859#issuecomment-1629297154, playing the test prj not printing as expected.
C++
```
#include "PrintMessage.h"
// Sets default val…
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**Describe the bug**
Crash when the level has too many actors (e.g., 128 actors, using the AutomatedTesting/Assets/TestAnim/rin_skeleton.fbx as the actor mesh). And the engine only crashes in Vulka…
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**Describe the bug**
I can observe a memory leak in Editor when the more complex scene is used (utilizing materials, lights with shadows, and Diffuse Probe Grid).
**Assets required**
No assets ar…
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**Describe the bug**
The terrain material is displayed only on a part of the terrain if `Surface Data Query Resolution` is lower than 0.5.
In the scene, there is a terrain with a default material de…
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**Describe the bug**
When editing values in the Terrain World component, the Editor crashes. This only appears to occur on Windows/DX12.
**Steps to reproduce**
Steps to reproduce the behavior:
1…